

The Nile in particular - which must be, by definition, the heart of any Egyptian city builder - is lush and full of life, and I was a massive fan of the water lilies in particular. Did it excite me, however? Yeah, it did - with a couple of reservations.įor a start, it's fairly beautiful for a game in its infancy.

I'd seen the vast majority of the content after fifteen minutes, and the rest was just a case of waiting for numbers to tick up. Because you can't speed up the game pace yet, I played the starting scenario for aaaaages, but it was a bit of a waste of time.

There's a single map, where you can set up a small settlement, with basic food amenities, and a single resource supply chain (clay -> pottery, or clay + straw -> bricks). One of those was Builders Of Egypt, and after having a go on its free demo (sorry, "prologue"), I can confirm it is still exactly that: promising. There has been a Pharaoh-shaped hole in PC gaming for some time, and this time last year, when I put together my list of promising upcoming city builders, it seemed there were a couple of games vying for the twin crowns of the Nile. One of my favourite games of all time, wot I bang on all the time about, is Pharaoh, the 1999 city builder from Impressions Games, which was the successor to Caesar III and - in many ways - was the high water mark for historical settlement-makers.
